Il tempo dell’interazione
Azioni e passioni digitali
| COMUNICAZIONI SOCIALI - 2003 - 1. Attraversamenti. Spazialità e temporalità nei media contemporanei
The sequence of actions a user of an interface must perform in order to achieve a given goal is termed interaction
syntax. This paper, starting from the study of some strategies used by the designers of interfaces for
videogames, Internet websites, PC applications, such as the condensation or extension of sequences of actions
and the prolonging of syntax, highlights the emergence of the temporal dimension in man-computer interaction.
It is also possible to identify a narrative dimension in Human Computer Interaction, since interactivity
is a process that takes place along the temporal dimension and is displayed in a linear chain of successive
actions. The narration is thus an element shared by all interactive experiences, from multimedial encyclopaedias
to word-processors, from web surfing to using an ATM. This means it is possible to apply a semiotics
of passions also to interactive environments, and to investigate how interfaces contribute to the creation
of affective states and to arouse emotions. Such an approach would reveal the contractual and interpretative
aspects of a process – interaction with the computer – which is far from being an automatic and ‘natural’ operation.