Raccordare mondi possibili. Transmedialità, videogioco e problemi di canone - Linking possible universes. Transmediality, videogame and the canon issues - Matteo Tarantino, Simone Tosoni - Vita e Pensiero - Articolo Comunicazioni Sociali Vita e Pensiero

Raccordare mondi possibili. Transmedialità, videogioco e problemi di canone - Linking possible universes. Transmediality, videogame and the canon issues

digital Raccordare mondi possibili. Transmedialità, videogioco e problemi di canone - Linking possible universes. Transmediality, videogame and the canon issues
Article
journal COMUNICAZIONI SOCIALI
issue COMUNICAZIONI SOCIALI - 2013 - 2. Play the aesthetics. Video game between art and media
title Raccordare mondi possibili. Transmedialità, videogioco e problemi di canone - Linking possible universes. Transmediality, videogame and the canon issues
Authors ,
Publisher Vita e Pensiero
format Article | Pdf
online since 02-2013
issn 0392-8667 (print) | 1827-7969 (digital)
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The notion of “canon” within transmedial universes has a problematic nature, which is reflected in the literature about fandom. The imprecision is due in no small part to the lack of a model regarding its workings and nature. To this end, we propose a model based on the spatialization of the structure of transmedia universes in term of centre/periphery relationship, and discuss the canon as one of the modalities to arrange this relationship. The paper illustrates the concept with some examples in universes which feature video-ludic elements at their centers. The analysis allows the emergence of key differences between universes with “ludic” centres with respect to universes with other kinds of centres: namely, that universes with games at their centres feature less stabilized models of canonization and feature peculiar canonizations such as “non-narrative canonization” which is largely based upon the affordances of video-ludic texts.

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